Old School

Old School

Saturday, March 13, 2010

Film in Remediation


The notion of how film continues to change is intriguing especially since more and more movies are integrating graphics into their movies. What Disney has been doing is interesting because they are remediating classic stories. Using animation, Disney can do more with this medium in terms of camera techniques and a movable shifting perspective than with actual film. Certainly, animation with Pixar had gone even further than Bolter and Grusin explain here. As these films continue to flourish in the industry, it is possible that actors careers might be in jeopardy because these characters are becoming more life-like. The new phenomena in recent films such as Avatar and Alice in Wonderland aim at a more in depth ideal of immediacy. What will the future hold in terms of what will be remediated? We can only wait and see.

Digital Art in Remediation

An interesting aspect in the chapter on Digital Art is the idea of digital products. Newer art constructed by graphics artists consist of pixelated images rather than actual oil based paint or watercolors. This form of art has now become an art in itself distanced from traditional pieces and even though digital art has its roots, it doesn't always try to emulate an actual photo or painting. The idea of digitizing images is particularly interesting considering a recent controversy over President Barack Obama's picture during his campaign for presidency. A graphic artist took the picture from the associated press and manipulated it; eventually it became the ubiquitous unofficial Obama logo. Just as Bolter and Grusin explain, “Such algorithmic transformations raise the question of agency in digital art: whether the digital artist is to be regarded as the agent of the image in the same way a traditional painter or whether her role is more like that of a photographer.” The concern now is, who owns this image? It can be argued that Obama owns it, the associated press owns it, or the graphic artists owns it. I myself cannot answer this question so I will leave it for the lawyers to argue this one.

Saturday, March 6, 2010

Computer Games in Remediation

The chapter, Computer Games, in Remediation talks about a variety of ideas but I like the ideas of the status quo and how these ideologies stem from film and television. Interestingly, the ideological aspects of the status quo are reestablished by asking the player to defend the action of violence. Examples the authors give are: Space Invaders, Doom and Quake. Furthermore, it is argued that video game violence stems from films through the form of 3D graphics, and narrative functions. Although these examples are outdated, one can most likely look for the same status quo ideas in more modern video games and movies. Indeed, video games are a reflection of movies and television.

Wednesday, March 3, 2010

Disembodied Performance on facebook

Facebook has the power of expressing an image of oneself that isn't actually self. In other words, it's a great way for a person to have an individual PR campaign. The type of comments someone makes about themselves, others, and the type of pictures that a person publishes will project an image (disembodied self) of themselves as they see fit in the world. I have witnessed people post wonderful pictures of themselves and their family when I know them personally and I know their lives are miserable. It is a facade. I personally don't try to live on Facebook because I don't think it's a valid community as it doesn't build deep relationships. Ask me to be your friend on facebook and most likely I won't think twice. Ask me for my phone number and I will definitely think twice. In this respect, facebook allows social interaction that is at a superficial level. The upside to this argument is that if a person portrays themselves in a more than favorable manner, and it is not reality, chances are people will believe what they see and consequently it can become reality. Once again, it is a PR campaign.